[ODE] Preventing contacts between connected bodies
Mark Williams
mark at image-engine.com
Wed Nov 14 12:02:33 MST 2007
Brett Hemes wrote:
> Looking through the sample code I have noticed the following code in
> the nearCallbacks:
>
> dBodyID b1 = dGeomGetBody(o1);
> dBodyID b2 = dGeomGetBody(o2);
> if (b1 && b2 && dAreConnected(b1, b2))
> return;
>
> and
>
> dBodyID b1 = dGeomGetBody(o1);
> dBodyID b2 = dGeomGetBody(o2);
> if (b1 && b2 && dAreConnectedExcluding (b1,b2,dJointTypeContact))
> return;
>
> The benefit of the second is not completely clear to me.
I guess the second would allow multiple contacts to be generated between
colliding bodies, whereas the first would not.
Cheers,
Mark
More information about the ODE
mailing list