[ODE] Composite object vs. tri-mesh question
Brett Hemes
hemes001 at gmail.com
Wed Nov 14 11:04:08 MST 2007
Hello,
I am learning ODE for use in robotics simulations for research and
have a couple of questions regarding geoms and collisions. I have to
represent a trapezoidal prism-shaped mobile robot that can rotate on
all three of its axes. I recall reading somewhere that dynamic tri-
meshs are less desirable than composite objects made from
primitives. If I try and build a nice trapezoidal prism from boxes
however, I have geometries that share surfaces that commonly collide
with other geoms (another thing I read is bad). Is there any
generally accepted answer for this problem? I am currently using the
composite object approach and have yet to see any stability problems
in version 0.9 with double precision but I would like to know if this
is a hack.
Additionally, is it common/possible to have geoms in different spaces
attached to the same body where one space is used for collision
detection and the other for drawing the output?
Thanks,
Brett
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