[ODE] Res: ODE on the PS3

erwin@erwincoumans.com erwin at erwincoumans.com
Fri May 25 11:22:52 MST 2007


Hi, 

I ported and optimized the collision detection part of Bullet Physics 
library to PS3 SPUs. This cooperates with ODE quickstep solver, which is 
being ported at the moment. This will be available to licensed Playstation 3 
developers through the usual support channels. There are some developers who 
optimized and ported their own derived version of ODE, but those ports are 
typically not available. 

If there is enough interest, I might release a PS3 Linux version, using IBM 
libspe2. 

Erwin Coumans 

 


Jose Marin writes: 

> There is a PSP version of Gripshift.
> Do you think they use ODE on PSP? 
> 
> ----- Mensagem original ----
> De: Josh Knight <oldunclejosh at gmail.com>
> Para: ode at ode.org
> Enviadas: Quinta-feira, 24 de Maio de 2007 19:30:41
> Assunto: [ODE] ODE on the PS3 
> 
> 
> Sorry if this question has been "asked and answered" or is
> inappropriate for this list. 
> 
> www.ode.org has a link to Sidhe: 
> 
> http://www.sidheinteractive.com/main.htm 
> 
> (albeit indirectly through GripShift  http://www.gripshiftgame.com/ ) 
> 
> Has there been any discussion of how ODE was adapted to exploit the CBEA? 
> 
> http://www.ibm.com/developerworks/power/library/pa-cbea.html 
> 
> I looked quickly through the list archives but did not see much of anything. 
> 
> Again, sorry for the "noise" if I missed the thread, or should be
> asking somewhere else. 
> 
> Josh
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