[ODE] Realistic friction based on material.
Ignacio García Fernández
ignacio.garcia at uv.es
Mon May 21 01:14:09 MST 2007
El Friday 18 May 2007 17:56:12 Jose Marin escribió:
> Hi.
>
> And havint that, how I set the correct resulting value for surface.mu?
> Multiply? Sum?
In some contexts, it is accepted that the minimum of both values gives a
reasonably good behavior. Obviously, this is not true always. You can mark
certain materials in order to make their value to preveal, although it is
higher that the other objects'.
Regards
--
May the source be with you
---------------------------------------------------------------
Ignacio García Fernández Instituto de Robótica
ignacio.garcia_at_uv.es Universidad de Valencia
http://robotica.uv.es/~ignacio/ Tlf. 96 354 3671
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