[ODE] Heightfield / ray

LR logreg at free.fr
Thu Mar 29 07:46:34 MST 2007


In fact

The coliders are set like (Heightfield.cpp Line 958):

switch (o2->type)
    {
    case dRayClass:
        geomRayNCollider		= NULL;
        geomNPlaneCollider	    = dCollideRayPlane;
        geomNDepthGetter		= NULL;
        //max_collisionContact    = 1;
        break; 
(...)



And, Line 1478 

if ( geomRayNCollider( &tempRay, o2, flags, PlaneContact, sizeof(
dContactGeom ) ) )
                    {
                        depth = PlaneContact[0].depth;
                        vertexCollided = true;
                    }

With geomRayNCollider is NULL ....

LR 

-----Message d'origine-----
De : Dmitry Medvedev [mailto:pegasi at inbox.ru] 
Envoyé : jeudi 29 mars 2007 12:42
À : LR
Objet : Re: [ODE] Heightfield / ray

Look in the code - may it be simple devizion by zero cause ?






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