Jon Watte (ODE)
hplus-ode at mindcontrol.org
Tue Mar 20 15:20:53 MST 2007
Rodrigo Hernandez wrote:
> The easiest way, and probably the most efficient, would be to construct
> your pool table as a combination of boxes (cubes),
> create a geometry for them but attach no body.
I would model the table as a trimesh object. With proper contact merging
(including normals), you will get smooth behavior from this, and the
pockets and walls will come naturally from the mesh. This gives the
artist a lot of control (easy to make octahedral tables, etc).
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