alanic at gmail.com
Tue Mar 20 12:54:24 MST 2007
The first thing that comes to my mind is:
In your collision detection function, make an if case that detects
when a ball is trying to collide with the plane and when the ball's
coordinates are on the hole area. If that case is true don't make the
ball and plane collide. This should make it pretty simple.
On 20/03/07, naspiri <naspiri at yahoo.it> wrote:
> My first mail to this list, glad to be here :-)... My english isn't so
> well, I only hope it's understandable...
> I'm a newbie, using ODE in a pool game, I made a demo with balls rolling
> and colliding on a table,
> but now I would introduce the holes... How can I make that? How can I
> create a hole on a plane with ODE?
> I think there are different ways and one is trimesh I suppose... is it
> the only option?
> Chiacchiera con i tuoi amici in tempo reale!
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