[ODE] one way collision

Hampus Soderstrom hampus at sxp.se
Mon Mar 19 22:46:02 MST 2007


Hi,

I have two types of object that I want to collide. I only want one of  
the objects to bounce of and the other other object to continue like  
before, without contact joints being created and changing its  
simulation.

We are using it to create some client side particle effects and want  
to keep the effects out of the deterministic part of our simulation.

Any suggestions on how to achieve this?

Cheers,
Hampa
Toribash.com


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