[ODE] Best way to use ODE for collision detection in game level?
gl
gl at ntlworld.com
Sun Jun 17 10:38:42 MST 2007
> I am trying to use ODE for collision detection in one of my applications.
> This application has a map, which consists of several triangle meshes. All
> in all, there are 18000 triangles. All of these triangles meshes are
> static and can not move. The only dynamic thing is a collision sphere
> around the camera.
>From memory, creating just one mesh holding them all is worth a try as
Opcode will partition them efficiently anyway (although this isn't your main
problem).
> The triangle meshes are created with: mesh.bodyID = dBodyCreate(odeWorld);
Static colliders shouldn't have bodies, only geoms.
--
gl
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