[ODE] Representing external simulation objects in ODE on a trajectory
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Mon Jul 30 11:39:25 MST 2007
For kinematic bodies, just move a geom (or set of geoms) around, without
involving a body. Or create a heavy body, drive it with hard forces, and
accept a small amount of slop.
Devrim Erdem wrote:
> Hello,
>
> Is it possible to move a rigid body object on a trajectory ? An
> external simulations computes the position&velocity of a body. I want
> to represent this object as a rigid body in my ODE environment with
> this data. I will also need to create some other rigid bodies in ODE
> which have to collide with this object and even rest on it. The FAQ
> suggests against setting the position and velocity of a rigid body
> externally at each step.
>
> P.S. I assume moving collision geometries will not be good if my rigid
> bodies are resting on the object. I guess if the underlying body moves
> or tilts, the rigid bodies will not slide down or moved by this motion
> (which I want to have).
>
> I wanted to hear your opinions before I dive into coding.
>
> Thanks
>
> Devrim
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