[ODE] Arbitrarily positioning bodies connected by joints
dan miller
danbmil99 at yahoo.com
Fri Jul 27 12:21:29 MST 2007
I do this all the time, without resetting anchors. Why would that be
necessary? It's relative to the bodies, not global coords (unless you're
anchored to the world)
--- Ignacio Garc�a Fern�ndez <ignacio.garcia at uv.es> wrote:
> El Thursday 26 July 2007 05:08:05 Beau Albiston escribi�:
> >
> > BTW: You just need to move the joint anchor with the bodies and geoms.
> I
> > think some joints will also require that you set the axes parameters
> again.
> >
>
> You are right when you say that detachment of bodies is not necessary.
> Just an
> anchor reset.
>
> But if you move two bodies that are linked, and the joint does not match
> exactly at that moment, then just setting the anchor again will introduce
> a
> drift in the joints after successive translations. That's the reason for
> previously setting the bodies in a way that matches the joints, and then
> reset the anchor.
>
>
> --
> May the source be with you
> ---------------------------------------------------------------
> Ignacio Garc�a Fern�ndez Instituto de Rob�tica
> ignacio.garcia_at_uv.es Universidad de Valencia
> http://robotica.uv.es/~ignacio/ Tlf. 96 354 3671
>
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