[ODE] ODE Matrices
Nicholas
nicholas at nabistudios.com
Mon Jul 16 02:48:21 MST 2007
Hello,
I'm trying to rotate a vector with the rotation matrix from
dBodyGetRotation which returns a dReal*. The only documentation about
it is that it returns a 4x3 rotation matrix. It is not said how the
elements of the matrix are stored in memory. I tried various methods
by trial and error, but I cannot seem to get the expected output.
Does anybody have any experience on this?
Thanks.
Nicholas
More information about the ODE
mailing list