[ODE] Collision without response (area triggers)
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Fri Jul 13 04:15:23 MST 2007
Jose Marin wrote:
> It's possible to create objects (boxes, cylinders, etc) in ODE that detects when some other object touches it, or even penetrates it, but without responding to this collision?
>
>
1) Add the geom to your world space.
2) In the nearcallback, do whatever triggery actions you need to do if
this geom is involved. Do not create a contact joint.
Cheers,
/ h+
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