[ODE] Collision without response (area triggers)

Jon Watte (ODE) hplus-ode at mindcontrol.org
Fri Jul 13 04:15:23 MST 2007



Jose Marin wrote:
> It's possible to create objects (boxes, cylinders, etc) in ODE that detects when some other object touches it, or even penetrates it, but without responding to this collision?
>
>   

1) Add the geom to your world space.

2) In the nearcallback, do whatever triggery actions you need to do if 
this geom is involved. Do not create a contact joint.


Cheers,

          / h+




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