[ODE] Ray - TriMesh collision Problem - Help request
Pawel Kmiotek
lewapq at tlen.pl
Wed Jan 31 03:12:10 MST 2007
Hello !
I have problems with Ray vs Trimesh collision.
I'm tring to implement a sensor ( range finder ) based on rays. Thus I
only detect collisions but do nothing about it.
Below there are links to screenshots represent correct collision
detection and incorect one.
The almost-cube building is a Box while the more-rectangular one is a
TriMesh. As you can see collision with box always produces correct
collisions, while trimesh not.
I've used OgreOde with ODE-0.7 and 0DE-0.8-rc1. I hoped that version 0.8
will bring me a resolution but nothing of that kind. I have also found
in the mailing list archives comment:
"The GIMPACT code seems to work, there is only an issue left with:
dGeomTriMeshDataBuildSimple
which as far as I know is not solved yet"
(http://ode.org/pipermail/ode/2007-January/021323.html)
OgreOde uses mentioned funtion to create a trimesh. May it be a source
of my problems ?
http://www.prinel.pl/Good-From-Above.jpg
http://www.prinel.pl/Good-From-Below.jpg
http://www.prinel.pl/Bad-From-Above.jpg
http://www.prinel.pl/Bad-From-Below.jpg
Maybe the following problem were already covered somewhere but I haven't
found any relevant information.
I would be grateful for any piece of advice how to solve the problem.
Best regards,
Pawel
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