[ODE] A question on contacts and their persistence
Shamyl Zakariya
shamyl at zakariya.net
Tue Jan 16 15:28:53 MST 2007
> Nice renderings!
Thanks! I've been working hard, learning GLSL and writing my own
state-sorting octree visibility graph. It's fun work, actually.
So, I tried out other primitives, and spheres, boxes and cylinders
produce persistent contacts that make more sense.
http://zakariya.net/shamyl/etc/Contact-Box-0.png
http://zakariya.net/shamyl/etc/Contact-Box-1.png
My guess then is that this is a Capsule specific behavior.
I'll give a stab at the box_stack -- I'm generally cautious on OS X
to do a make-install producing shared libs since it confuses Xcode
mightily... but it's worth examining, so long as I remember to make
uninstall when I'm done :p
shamyl at zakariya.net
"authentic frontier gibberish"
On Jan 16, 2007, at 5:02 PM, Bram Stolk wrote:
> On Tue, 2007-01-16 at 14:03 -0500, Shamyl Zakariya wrote:
>
>> http://zakariya.net/shamyl/etc/Contact-0.png
>> http://zakariya.net/shamyl/etc/Contact-1.png
>> http://zakariya.net/shamyl/etc/Contact-2.png
>
> Nice renderings!
>
> You can check boxstack, to see what contacts are generated for
> capsules.
>
> $ cd ode/test
> $ ./test_boxstack
> $ press 't'
> $ pesss 'c'
> $ press 'c'
>
> Although boxstack uses a groundplane, you could replace it with
> a box, and compare with your app.
>
>
> Bram
>
>
>
>
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