[ODE] First steps and collision management.
Gonçalo Lopes
goncaloclopes at gmail.com
Fri Jan 12 18:59:36 MST 2007
Although no one ever cared much about it (after all, it is just my
personal pet project ;-)) OdeNet has recently gained a new and
hopefully more decent redistribution of its source code. Just pop
around http://articaserv.ath.cx/OdeNet and check it out.
It is an alternative wrapper for the .NET languages and it's been
developed with .NET coding style in mind as well as efficiency.
Best regards,
Gonçalo
On 1/12/07, Zanshin <gzanshin at gmail.com> wrote:
> (The mail with the code was blocked by the list until a moderator aproves
> it, so I'll send you an extract here and the rest to your mail.)
>
> I'm using Kevin Jobson's ODE.NET2 shich you can find at
> http://www.pepperboy.net/ode.aspx.
>
> The code follows. I've cleaned it a bit (and translated it to english) so
> it's readable but if I've left any strange thing, feel free to ask.
>
> To run this you'll need to have the asteroid1.x (or any other .x model) in
> the folder and added to the project. (see how to get the asteroid1.x from
> tutorial01 in xna game studio)
>
> //--
> #region Using Statements
> using System;
> using System.Collections.Generic;
> using Microsoft.Xna.Framework;
> using Microsoft.Xna.Framework.Audio;
>
> etc.... (blocked by the list)
>
>
>
> On 1/12/07, Justin Bailey <jgbailey at gmail.com> wrote:
> > On 1/12/07, Zanshin <gzanshin at gmail.com> wrote:
> > > It works perfectly, thanks very much.
> >
> > Would you mind posting the entire code, or sending it to me off list?
> > Also, which .NET ODE library are you using (there are at least 3 I
> > know of - Tao, a "managed" distribution with the ODE library itself,
> > and an ODEDotNet project).
> >
> > I was unable to get something similar working using Tao.Ode and I'd
> > like to compare the approaches.
> >
> > Thanks!
> >
> > Justin
> > _______________________________________________
> > ODE mailing list
> > ODE at ode.org
> > http://mooshika.org/mailman/listinfo/ode
> >
>
>
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>
>
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