[ODE] Trimesh collision with fast moving object
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Fri Jan 12 09:39:55 MST 2007
Either cast a ray from the ball in the direction of travel, and generate
contacts on this ray, or position a capsule along the ball's travel path.
Cheers,
/ h+
Johan Oberg wrote:
> Hi!
>
> I suppose this has been discussed before, but I couldn't find anything
> on the mailing list. I'm doing mini golf and the balls radius is only
> 21mm. The walls/obsticles on the golf holes are trimeshes. It's quite
> possible the ball will travel with a speed of up to 8 m/s. Even with
> quite a high simulation rate, the ball will easily move through a wall
> or obsticle at that speed.
>
> Example:
> Ball speed = 8000 mm/s
> Sim Hz = 120
>
> 8000/120= 66.67mm
>
> What can I do to solve this situation other then upping the simulation
> speed? I can't use anything other then trimesh for my obsicles.
>
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