[ODE] ODE behaving differently for different renderers
Hampus Soderstrom
hampus at sxp.se
Mon Feb 19 22:53:52 MST 2007
Hi,
I have not verified this but doesn't DirectX change the FPU precision
when starting up?
/hampa
Toribash.com
On 20 Feb 2007, at 1:03 PM, PKS123 wrote:
>
> Hi
>
> I re-created the whole thing from scratch.
> But I ensured that the order in which the things are done, and the
> values of
> the various parameters remain unchanged. So, its essentially using
> the same
> code with a different renderer.
>
> You are right in saying that the problem may be due to use of
> DirectX as
> opposed to OpenGL used in the test_buggy demo. I am using Gamebryo
> 1.2 which
> is an API built over DirectX.
>
> Could you let me know what you may suspect to be the problem in
> case of
> using DirectX. As far as I understand, as long as the Physics
> worlds are
> identical, the rendered worlds should behave the same way. And that
> what
> baffles me.
>
> Thanks and Regards
> Prashant
> --
> View this message in context: http://www.nabble.com/Re%3A-ODE-
> behaving-differently-for-different-renderers-tf3249715.html#a9054533
> Sent from the ODE mailing list archive at Nabble.com.
>
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