[ODE] Rendering

Jean-Sebastien Guay jean-sebastien.guay at polymtl.ca
Tue Feb 6 20:23:17 MST 2007

Hello Dave,

> No, I mean for production applications.

I highly recommend OpenSceneGraph. http://www.openscenegraph.org/

It's basically a pretty thin layer over OpenGL, but a really well-engineered
one. It has good OO design as well as very good developer support from the
project's leader on the mailing list (I have never seen someone answer so many
mails in a day and _still_ get some actual work done, much less the amount of
work he manages to do). The mailing list is very active and has members from
various fields (computer graphics, game development, scientific visualization,
virtual reality, etc.) ready to answer most any question related to OSG or
graphics development.

I suggest compiling from CVS sources (see
http://www.openscenegraph.org/index.php?page=PlatformSpecifics.VisualStudio for
instructions on Windows, compiles fine with Visual C++ Express) as there have
been some very large strides since the last official release.

An example of an OSG program that uses ODE:
http://www.openscenegraph.org/osgwiki/uploads/Tutorials/LMBs_ODE_Demo.zip (note
that I haven't tried it so I don't know how up-to-date it is with respect to its
usage of both libraries). See
http://www.openscenegraph.org/index.php?page=Tutorials.Tutorials for more
examples. One downside of OSG is lack of formal documentation, but there is a
large number of examples included in the source as well as user-contributed
ones to get you started, and the API is very-well documented (doxygen comments

Good luck,

Jean-Sebastien Guay     jean-sebastien.guay at polymtl.ca

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