[ODE] XML Formats
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Tue Feb 6 13:47:30 MST 2007
Justin Couch wrote:
> X3D has very different goals to Collada. X3D is designed around long
> term data storage and data interchange. There is also a large amount of
> interactivity stored. Collada is designed around the needs of static
> geometry import.
Actually, Collada has a lot of shader and animation support. The stated
goal of Collada is to allow interchange of assets between different
production tools, with a strong root in interactive games production. In
that regard, it's not entirely unlike X3D (being an interchange format).
However, in many other regards, it is very different -- for example,
being solely industry focused, without necessarily worrying about
repeatability 10 years down the line.
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