[ODE] Static objects start rotating?
Tobias Zimmer
tozim at gmx.de
Sat Aug 11 01:31:08 MST 2007
What did you set for the WorldGravity Parameter?
Regards,
Tobias
Am 10.08.2007 um 23:45 schrieb James Frye:
>
> I'm sure this must be a really dumb question, but I can't find an
> answer.
> (Apropos of which, it would
> be nice if there was some way to search the mailing list archives...)
>
> I create a very simple simulation, just a box sitting on the ground
> (Obj is
> a struct that holds all
> info about a body...)
>
> Obj->body = dBodyCreate (world);
> dBodySetPosition (Obj->body, 0.5, 2.0, 0.25);
>
> dMassSetBox (&m, 1.0, 0.5, 2.0, 0.5);
> dBodySetMass (Obj->body, &m);
>
> Obj->geom = dCreateBox (space, 0.5, 2.0, 0.5);
> dGeomSetBody (Obj->geoms, Obj->body);
>
> I run this with a basic simulation loop as copied from the
> examples. The box should just sit there
> doing nothing, but it begins a slow rotation around the Z axis.
> Why? What am I doing wrong?
>
> Thanks,
> James
>
> _______________________________________________
> ODE mailing list
> ODE at ode.org
> http://ode.org/mailman/listinfo/ode
More information about the ODE
mailing list