[ODE] Static objects start rotating?
James Frye
fryeja at us.ibm.com
Fri Aug 10 14:45:11 MST 2007
I'm sure this must be a really dumb question, but I can't find an answer.
(Apropos of which, it would
be nice if there was some way to search the mailing list archives...)
I create a very simple simulation, just a box sitting on the ground (Obj is
a struct that holds all
info about a body...)
Obj->body = dBodyCreate (world);
dBodySetPosition (Obj->body, 0.5, 2.0, 0.25);
dMassSetBox (&m, 1.0, 0.5, 2.0, 0.5);
dBodySetMass (Obj->body, &m);
Obj->geom = dCreateBox (space, 0.5, 2.0, 0.5);
dGeomSetBody (Obj->geoms, Obj->body);
I run this with a basic simulation loop as copied from the examples. The box should just sit there
doing nothing, but it begins a slow rotation around the Z axis. Why? What am I doing wrong?
Thanks,
James
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