[ODE] Using OpenGL for graphics..

vishwas rao vishwas1984 at gmail.com
Tue Aug 7 12:00:24 MST 2007


Thanks...

On 8/7/07, Nicolas Chaumont <Nicolas_Chaumont at kgi.edu> wrote:
> Yes you can:
> http://irrlicht.sourceforge.net/docu/classirr_1_1video_1_1_i_video_drive
> r.html#a13
>
>
> Nicolas
>
> -----Original Message-----
> From: ode-bounces at ode.org [mailto:ode-bounces at ode.org] On Behalf Of
> vishwas rao
> Sent: Tuesday, August 07, 2007 10:48 AM
> To: ODE at ode.org
> Cc: hplus-ode at mindcontrol.org
> Subject: Re: [ODE] Using OpenGL for graphics..
>
> Thanks...
> I know we cant use screenshots for 3d animations...
> but we have to render scene at runtime...
> i was asking whether we can render scene at runtime using irrlicht.
> i have this doubt because none of the tutorial given in that seem to
> render at runtime.. they all use the already present images.
> For example for a simple bouncing ball simulation what we do is we
> call a function which draws the ball at a given position.
> So i dint know whether we can do such stuff in irrlicht or not..
> if we can , can u redirect me to some resources???
> sorry if i am asking too many naive questions
>
> On 8/7/07, Jon Watte (ODE) <hplus-ode at mindcontrol.org> wrote:
> > You seem to completely lack an understanding of how 3D simulation and
> > graphics work. Nobody uses screen shots for a 3D simulation. I suggest
> > you first go to the site http://www.gamedev.net/ and look in the "for
> > beginners" "start here" section. Read the reference material on 3D
> > graphics, which includes things like models, textures, animations, and
> > the 3D pipeline. Then read up on physical simulation in general, of
> > which ODE is one of many approaches. When you know enough of those
> > subjects, ODE (and this mailing list) can help you.
> >
> > If you work at it, and already know how to write working code for
> > computer programs, and already know enough linear algebra to
> understand
> > 3D representation (vectors, matrices, projections mostly), I believe
> you
> > can self-teach yourself enough 3D graphics to be at that point six
> > months from now, assuming you are motivated.
> >
> > Cheers,
> >
> >           / h+
> >
> > vishwas rao wrote:
> > > No no...
> > > u are not getting my point....
> > > i am not telling that i can upload only jpegs...
> > > what i am asking is whether i shudd have the screenshots of the
> > > animation before hand or
> > > at run time it will generate images and render??
> > > I basically wanna how exactly irrlicht works...
> > >
> > > On 8/7/07, Vrej Melkonian <vmelkon at yahoo.com> wrote:
> > >
> > >> In what way does it modify the jpeg?
> > >>
> > >> If it adds a alpha layer, then you can use some other
> > >> image format that supports alpha, like png. It can
> > >> save loading time, but loading time doesn't matter so
> > >> much. Runtime is more important.
> > >>
> > >> Anyway, as a programmer, you have full control over
> > >> the code. Upload your jpeg (or png) as you like.
> > >>
> > >> --- vishwas rao <vishwas1984 at gmail.com> wrote:
> > >>
> > >>
> > >>> Hello..
> > >>> Thanks for all the replies..
> > >>> I ws looking irrlitch yesterday...
> > >>> can i do the Biliard game simulation at real
> > >>> time...???
> > >>> I mean most of the example codes seem to take
> > >>> already saved jpegs and
> > >>> then modifies them.
> > >>> For real time simulation is it feasible??
> > >>> Thanks
> > >>> Vishwas
> > >>>
> > >>>
> > >>> On 8/7/07, Jon Watte (ODE)
> > >>> <hplus-ode at mindcontrol.org> wrote:
> > >>>
> > >>>> Writing your own GL is entirely the wrong way to
> > >>>>
> > >>> go about it.
> > >>>
> > >>>> Search for existing graphics and physics
> > >>>>
> > >>> integrations (aka "game
> > >>>
> > >>>> engines") and find one that matches your needs and
> > >>>>
> > >>> skill sets. Create
> > >>>
> > >>>> the game using that already pre-written code.
> > >>>>
> > >>>> Libraries that use ODE and OpenGL include
> > >>>>
> > >>> Irrlicht, OgreODE and (AFAICR)
> > >>>
> > >>>> CrystalSpace.
> > >>>>
> > >>>> However, if the question really was "how do I
> > >>>>
> > >>> model the cue, the balls,
> > >>>
> > >>>> the table with walls, and the cups, using ODE"
> > >>>>
> > >>> then please ask that
> > >>>
> > >>>> question, and I'm sure we can give some more
> > >>>>
> > >>> precise answers.
> > >>>
> > >>>> Cheers,
> > >>>>
> > >>>>           / h+
> > >>>>
> > >>>>
> > >>>> Vrej Melkonian wrote:
> > >>>>
> > >>>>> Start by learning GL. Read the Red Book which
> > >>>>>
> > >>> you can
> > >>>
> > >>>>> find online. Read tutorials like
> > >>>>> http://nehe.gamedev.net
> > >>>>>
> > >>>>> then you can put together what you have learned
> > >>>>>
> > >>> with
> > >>>
> > >>>>> ODE.
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>> How do i do that?
> > >>>>>>
> > >>>>>>
> > >>>>> By studying or copy someone else's code :)
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>> _______________________________________________
> > >>>> ODE mailing list
> > >>>> ODE at ode.org
> > >>>> http://ode.org/mailman/listinfo/ode
> > >>>>
> > >>>>
> > >>> --
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> > >>>
> > >>>
> > >>
> > >>
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