[ODE] ode 0.5 vs ode 0.8
Vianney Lecroart
acemtp at gmail.com
Tue Apr 24 01:35:11 MST 2007
I use ode for a few years and with the cvs ode 0.5, my game is working fine.
After 2 years, I decided to get the latest ode with the new svn (tags 0.8)
And now my trimesh don't collide anymore. The plane still collide so I
think it's really a trimesh problem.
I found why it happens and I share this with you for archive purpose
(if anybody have the same problem).
The dCreateTriMesh() function behavior changed between 0.5 and 0.8.
Before I did that and it worked on 0.5:
static int _dTriCallback(dGeomID TriMesh, dGeomID RefObject, int
TriangleIndex) {return 0;}
static void _dTriArrayCallback(dGeomID TriMesh, dGeomID RefObject,
const int* TriIndices, int TriCount) {}
static int _dTriRayCallback(dGeomID TriMesh, dGeomID Ray, int
TriangleIndex, dReal u, dReal v) {return 0;}
Geom = dCreateTriMesh(Space, triMeshDataId, _dTriCallback,
_dTriArrayCallback, _dTriRayCallback);
With 0.8 it doesn't generate collision with the trimesh so instead,
you have to do:
Geom = dCreateTriMesh(Space, triMeshDataId, 0, 0, 0);
Vianney Lecroart
More information about the ODE
mailing list