[ODE] why ode crash my app?

Krystian Ligenza kxxl at poczta.onet.pl
Fri Apr 20 10:43:19 MST 2007


what all QuadTree parameters means (dVector3 Center,dVector3 Extents, int 
Depth);? What values did you set?

Thank you
Krystian


----- Original Message ----- 
From: "Mark Williams" <mark at image-engine.com>
To: "ODE" <ODE at ode.org>
Sent: Friday, April 20, 2007 7:03 PM
Subject: Re: [ODE] why ode crash my app?


> so with body) and few trimesh
>>> (only geoms for collision). How have you correct your crashes?
>>
>> 600 is a lot of boxes and definitely sounds like a quantity that I
>> would expect to cause a stack overflow - regardless of step function.
>>
>
> I've successfully simulated ~30,000 trimesh objects using default stack
> size on Linux, and QuadTree space.
>
>> 2 - use the 'dUSE_MALLOC_FOR_ALLOCA' build option in include/config.h
>
> Unfortunately this can cause ODE to leak serious amounts of memory, and
> some alloca() calls don't go through the dALLOCA macro - the big one in
> HashSpace is a good example of this.
>
> Cheers,
> Mark
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