[ODE] high accuracy cable physics
Anders Backman
andersb at cs.umu.se
Fri Apr 20 02:22:54 MST 2007
Sure, been using it for years.
Its using a direct solver (it also has an iterative solver) so it wont
scale like the solver in ODE or Bullet (like Guendelman solvers), but
it does a good job for fewer objects.
You can surely have 1000:s of objects as long as they are not all
colliding with each other, but that is a rare case, right?
It also has a cable constraint, especially made for crane simulators.
Although we have an internal implementation that can handle mass
ratios of 1:100.000 which is one of the problems that arises.
Others are torsion and friction over pullies.
/Anders
On 4/17/07, conn at smsc.no <conn at smsc.no> wrote:
> Do You have any experience with this SDK?
> Does it have a solver/collision detection that can handle thousands of
> objects?
>
> Pål- Arve Nilsen
>
> > Vortex?
> >
> > Used in lots of heavy vehicle simulators.
> > It has a direct solver that is pretty accurate.
> >
> > www.cm-labs.com
> >
> > /Anders
> >
> >
>
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--
________________________________________________________________
Anders Backman Email: andersb at cs.umu.se
HPC2N/VRlab Phone: +46 (0)90-786 9936
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