[ODE] why ode crash my app?
Krystian Ligenza
kxxl at poczta.onet.pl
Fri Apr 20 02:18:25 MST 2007
strange thing happend, I started to remove some part of geoms and came with
this: two of trimesh (geoms, only for collision) were penetrate. when I move
them to stop penetrate with some gap between them everything back to normal.
Dont know why (?).
Thanks for help, if error strike again I will use your solutions and give
feedback here for other.
Krystian
----- Original Message -----
From: "David Walters" <hidden.asbestos at googlemail.com>
To: "Krystian Ligenza" <kxxl at poczta.onet.pl>
Cc: "ODE" <ODE at ode.org>
Sent: Friday, April 20, 2007 10:57 AM
Subject: Re: [ODE] why ode crash my app?
>> Im using HashSpace with 600 boxes (dynamic, so with body) and few trimesh
>> (only geoms for collision). How have you correct your crashes?
>
> 600 is a lot of boxes and definitely sounds like a quantity that I
> would expect to cause a stack overflow - regardless of step function.
>
> You have 3 choices (ranked in ascending order of annoyance) :
>
> 1 - make the stack bigger as Lewis described.
> 2 - use the 'dUSE_MALLOC_FOR_ALLOCA' build option in include/config.h
> 3 - reduce the number of boxes / bodies.
>
> Hope this helps,
> Regards,
> David Walters
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