[ODE] cylinder plane bug
gl at ntlworld.com
Wed Sep 20 08:18:52 MST 2006
> I tend to agree with Bram. A plane is an infinitely thin, infinitely wide
> long part of 3D space. As such, it has no volume, and therefore the only
> way to
> collide with it is to touch it (i.e. a solid can't be "inside" a plane).
I disagree, a plane seperates space into 'inside' and 'outside'. As such
any penetration with the inside half-space should be considered as such.
This is a desireable property for collision, particularly when you don't
have swept volumes that would spot tunelling otherwise.
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