[ODE] Holding bodies like in HL2
Daniel Huser
dhuser at 1eeurope.ch
Mon Sep 18 07:53:48 MST 2006
I don't have much ODE experience yet, but maybe you could actually hold
the object (after pulling it towards you as described in the How-To)
using a Hinge (with low and hi-stops of maybe +/- 0.05). Then you could
keep checking the joint error and if the error exceeds a certain value,
you could destroy the joint, which should nicely simulate some kind of
HL2-behaviour.
Should something like that work in ODE?
This all, of course, assumes you're actually moving your player around
using forces.
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of
michael kapelko
Sent: Montag, 18. September 2006 16:24
To: ode at q12.org
Subject: Re: [ODE] Holding bodies like in HL2
You say instead of dBodySetPosition I should:
1) disable gravity for a body;
2) add force in direction from current body position to desired one?
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