[ODE] Rotating dRayClass?
khubert at gmail.com
Sat Sep 16 11:32:28 MST 2006
How can I rotate my dRayClass? In particular, I am using the Ray for
selecting(picking) physics objects based on the user's viewport. I
have it working nicely for when the "camera" is placed at a location
with no rotation. Now, when I rotate the camera the point of
intersection of the ray (the origin hasn't moved) should be rotated.
Is their an easy way to do this? Like call dGeomRaySet then call
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