[ODE] Rotating dRayClass?

Kyle Hubert khubert at gmail.com
Sat Sep 16 11:32:28 MST 2006

How can I rotate my dRayClass? In particular, I am using the Ray for
selecting(picking) physics objects based on the user's viewport. I
have it working nicely for when the "camera" is placed at a location
with no rotation. Now, when I rotate the camera the point of
intersection of the ray (the origin hasn't moved) should be rotated.
Is their an easy way to do this? Like call dGeomRaySet then call

Thank you.


More information about the ODE mailing list