[ODE] Holding bodies like in HL2
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Wed Sep 13 09:11:54 MST 2006
Look into the collider and category bits. Or implement a dNearCallback
that knows how to filter.
Cheers,
/ h+
michael kapelko wrote:
> The ray always collides with a capsule (cam is inside the capsule). Ok,
> I return if it happens. But I need second ray intersection with other
> bodies (first always happens with the capsule). Is it possible to tell
> ODE to collide with the second body only, and not with the capsule?
> Thanks.
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