[ODE] Holding bodies like in HL2
michael kapelko
kornerr at gmail.com
Wed Sep 13 06:03:37 MST 2006
Well, I do:
if (dGeomGetClass (o1) == dRayClass || dGeomGetClass (o2) == dRayClass) {
if (dGeomGetClass (o2) == dBoxClass || dGeomGetClass (o1) ==
dBoxClass)
cout << "ray collides box\n";
return;
}
in NearCallback, and cout never happens. But when I check for capsule,
it always happens. It only collides with the first body! How to get
other body? Can you show any code?
Thanks.
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