nebemore at gmx.net
Mon Sep 11 11:17:03 MST 2006
i fully understand, that's not a good idea to implement the camera as a
i want that the camera lies insde the body and all walls of the camera that
stay in the way
between the view point and the "outside" world will be rendered as
transparent. its like sitting
in a cylinder of glass and watching outside how the "transparent walls" are
colliding with another world objects.
That's because i choose to make the cam as a body. When somebody sees
another way to make such a concept,
i'm always open für new ideas or advices.
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