[ODE] 0.6 vs 0.5

Thomas Yeh tomyeh at CS.UCLA.EDU
Fri Sep 1 18:14:51 MST 2006

Thx to all for the info. I had an old version of 0.6 that didn't seem to
build right. I have downloaded the latest, and now it builds..

Is there a rough schedule on 0.7? I'd like to merge my changes just once
if possible :)


On Fri, 1 Sep 2006, David Walters wrote:

> > I've been working with ODE 0.5, and I am currently looking to transition
> > to 0.6. What are the major changes? in terms of bugs and new features?
> >
> > I've looked through the brief change log and emails. I don't see a
> > compelling reason to transition to 0.6. Can someone familiar
> > with the changes give me a better idea on the improvements.
> Did you also look at this page? :
> http://opende.sourceforge.net/wiki/index.php/Changelog
> It's probably the most comprehensive list of changes from 0.5 to 0.6
> anywhere. Bear in mind that 0.6 came out a long long time after 0.5,
> so there may be things that have changed that aren't documented
> anywhere (obviously, if you find that is the case please feel free to
> add it to the wiki).
> Also something to consider is that it's very likely that a 0.7 release
> will be out soon, and you may want to upgrade to 0.6 just so you don't
> get left too far behind.
> If 0.5 is working for you then obviously there's no urgent need to
> upgrade - but there are some great new features in newer versions and
> you may find they make your life easier. Also, a lot of requests here
> that ask about 0.5 are usually best answered with "try 0.6", so you
> may find that you're on your own support-wise. It's natural for anyone
> who works on a project like this to forget the quirks of an older
> version especially if they were fixed/improved in a more recent build.
> Personally, when I moved from 0.5 to 0.6 I found it to be pretty
> straightforward and my only changes required were to tweak some of the
> contact and global CFM/ERP values due to a problem where my player
> avater sphere would bounce forever after falling from off a ledge. My
> usage of ODE was pretty primitive at that time though, so I won't
> promise it'll be as easy, but I'd recommend giving it a try.
> Regards,
> Dave.

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