[ODE] Precision specific functions

Bill Sellers wis at mac.com
Fri Sep 1 14:11:05 MST 2006

I don't mind if this is in addition but it is really very convenient  
using dReal throughout a program and then you can experiment with the  
performance/accuracy tradeoff by making a single change in a header  
file. Replacing every system call would be a pain.


On 1 Sep 2006, at 16:11, Jason Perkins wrote:

> A while back, there was a brief discussion about introducing
> OpenGL-style precision specific methods to ODE. That is, *in addition
> to* the existing dBodyGetPosition() there would be:
>   void dBodyGetPositionf(dBodyID body, float* pos);
>   void dBodyGetPositiond(dBodyID body, double* pos);
> The purpose of this is to ease integration with third-party code. Is
> there a general interest in this approach, or will it just clutter up
> the API?
> Jason
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