[ODE] gimpact: ode_bodystate.h
Francisco Leon
projectileman at yahoo.com
Sat Oct 28 13:11:49 MST 2006
The multi-room physics feature can be appreciated on
Gammaleon. See:
http://sourceforge.net/projects/gammaleon/
However, this engine is not complete yet, still in
alpha stage.
--- Jason Perkins <starkos at gmail.com> wrote:
> On 10/28/06, Francisco Leon
> <projectileman at yahoo.com> wrote:
> > I've just added ode_bodystate.h because it is
> > necessary for moving bodies and joints between
> worlds.
> > It is an added feature from my engine Gammaleon.
> > In this engine, an entire world can be divided in
> > several Rooms (Sectors), and they are connected
> > through portals. Each room is simulated
> separately
> > from the others; such approach allows to reduce
> the
> > amount of work for the ODE engine when we have to
> > simulate a huge scene with many collideable
> objects,
> > and it can takes advantage of multiprocessing
> systems.
>
> This sounds like a nice feature; can you submit the
> code for it to the
> patch tracker so folks can have a look at it? It is
> currently hidden
> away inside your massive gimpact release, I don't
> know if anyone else
> noticed it.
>
> Jason
>
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