[ODE] ODE-GIMPACT performance and advices
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Thu Oct 26 16:47:10 MST 2006
Flavien Brebion wrote:
>
> Static meshes that don't move very frequently. Is that really useful ? I
> mean, i can understand static meshes vs simple primitives, or dynamic
> trimesh vs static trimesh, or dynamic trimesh vs dynamic tri mesh ( in
>
Think "level editor." You do move mountains, at times.
I think Flaviens answer was fine: Keep your tricount small for actively
moving things (vehicles, et al). Don't move things with large tri counts.
Cheers,
/ h+
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