[ODE] creating bodies, joints and geoms with 'null' world/space arguments
Bram Stolk
bram at sara.nl
Mon Oct 23 04:00:54 MST 2006
rod kay wrote:
> On Wednesday 18 October 2006 14:44, rod kay wrote:
>> Hi,
>>
>> I've modified ODE latest svn code to allow bodies, joints and geoms to
>> be created with null (0) arguments.
>
>> The changes have been useful to my project, and I was wondering if they
>> might be useful for others ?
>>
>
>
> Hi again ... is this worth pursuing ? Should I make a patch or something ?
ODE's concept of data ownership, order of creation, order of deletion,
links between entities, it frequently confuses me.
>From what I understand from glancing at Jason's reports, it also holds
back a proper dot-net job.
Then there is the issue of doing C-style api, vs C++ api.
Maybe it's time to do some brainstorming on a cleaned up, more modern,
non-backwards compatible api?
How did the py-ode people achieve proper object orientation?
Bram
>
>
>
> regards.
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--
Bram Stolk, VR Engineer SARA, Amsterdam. tel +31 20 592 3000
"Windows is a 32-bit extension to a 16-bit graphical shell for an 8-bit
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