[ODE] OS X binary deployment
Hampus Soderstrom
hampus at sxp.se
Thu Oct 19 19:09:50 MST 2006
Hi,
Make a static universal binary lib and link against that.
Perhaps you know, but here is how to create a universal binary lib
out of libode.
This is from my Makefile:
libode.a : libode_i386.a libode_ppc.a
lipo -create $^ -output $@
The file should look like this when you are done.
hampa$ file libode.a
libode.a: Mach-O universal binary with 2 architectures
libode.a (for architecture i386): current ar archive random
library
libode.a (for architecture ppc): current ar archive
Then when you build your application use -lode as usual.
For plattform independent compilation just put libode.a in different
directories within your build enviroment and use -L to point to them.
Then compile with -L ../lib/osx, -L ../lib/linux etc.
regards
Hampa
Toribash.com
On 20 Oct 2006, at 4:09 AM, mal content wrote:
> Hello.
>
> What is the recommended way to link against ODE on OS X, in a way
> that doesn't require the end-user to have the ODE library installed?
>
> To clarify, when I deploy a program that uses the SDL library, I just
> copy the pre-built framework that the SDL authors supply into
> Thing.app/Contents/Frameworks. I'm assuming it takes a little more
> work than this with ODE?
>
> I'm hoping to have my program deploy (without too much platform-
> specific
> work) across Linux, BSD, Windows and OS X. The only dependencies
> are SDL, ODE and OpenGL.
>
> Any pointers would be appreciated.
> MC
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