[ODE] very close contact points
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Thu Oct 5 12:09:03 MST 2006
It's generally a good idea to filter contacts. For example, the trimesh
geometry may generate multiple coincident contact points.
To be nit-picking: it's not the geometries that have problems with close
contacts; it's the solver, which only sees dContact joints, which you
create. While you often create them after having run collision
detection, it's conceptually separate from the collision detection.
Cheers,
/ h+
Christoph Beyer wrote:
> Does only composite geometry have the problem with "very close" contact
> points,
> or is this a problem with "normal" geometry too?
> I ask this, because in a cylinder/cylinder collider could
> maybe generate very close contactpoints...
>
> bye chris
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
>
>
>
More information about the ODE
mailing list