[ODE] very close contact points

Jon Watte (ODE) hplus-ode at mindcontrol.org
Thu Oct 5 12:09:03 MST 2006


It's generally a good idea to filter contacts. For example, the trimesh 
geometry may generate multiple coincident contact points.

To be nit-picking: it's not the geometries that have problems with close 
contacts; it's the solver, which only sees dContact joints, which you 
create. While you often create them after having run collision 
detection, it's conceptually separate from the collision detection.

Cheers,

          / h+


Christoph Beyer wrote:
> Does only composite geometry have the problem with "very close" contact 
> points,
> or is this a problem with "normal" geometry too?
> I ask this, because in a cylinder/cylinder collider could
> maybe generate very close contactpoints...
>
> bye chris
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode
>
>
>   


More information about the ODE mailing list