[ODE] which method is best for large scale terrains?
Geoff Carlton
gcarlton at iinet.net.au
Tue Oct 3 16:23:59 MST 2006
Matthew Reid wrote:
> Hi.
> I need a way to do fast collision detection on large terrain (2048x2048
> quads or more). I've tried the terrainY contribution, but performance with
> this is very poor. A single ray check across the terrain can potentially
> lead to millions of calls to the getHeight() callback, and even for a single
> vehicle with about 200 calls, my game performance takes a huge hit (25%
> performance drop).
>
>
I wonder if the new trimesh geom optimises "straight down" ray tests?
I'm not sure if it does, but it would reduce each vertical ray test to a
single getHeight() call. It might be worth checking out.
Geoff
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