[ODE] ode and glut
Hampus Soderstrom
hampus at sxp.se
Thu Nov 23 07:37:28 MST 2006
Hi Basak,
You could put the physics loop and drawing in a glutIdleFunc.
Something like this:
int main(){
// more stuff
glutIdleFunc(display);
// more stuff
}
void display(void){
dSpaceCollide (space,0,&nearCallback);
dWorldStep (world,0.001);
dJointGroupEmpty (contactgroup);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(cameraAt[0], cameraAt[1], cameraAt[2],
lookAt[0], lookAt[1], lookAt[2],
cameraUp[0], cameraUp[1], cameraUp[2]);
draw_all_ode_bodies();
glutSwapBuffers();
}
Regards
Hampa
Toribash.com
On 23 Nov 2006, at 5:40 PM, Basak Alper wrote:
> Hi,
> I want to use ode in a project but I want to incorporate shaders to
> illuminate and texture the objects.
> The easiest way for me is using glut.
> Does anyone know how to use ODE just as dynamics engine and exclude
> drawstuff and windowing part from ODE? I don't have much time to
> figure out and don't know how ODE's windowing works.
> Thanks,
> Basak
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