[ODE] Culling of object collisions outside viewpoint
Lewis Foster
doof205 at gmail.com
Sun Nov 19 07:28:09 MST 2006
Does ode always solve all objects in the world fully or are objects outside
the field of view treated differently?
I'm thinking i could speed up my simulation by simplifying objects behaviour
outside the viewpoint.
Any ideas anyone?
Cheers,
Lewis
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