[ODE] Culling of object collisions outside viewpoint

Lewis Foster doof205 at gmail.com
Sun Nov 19 07:28:09 MST 2006


Does ode always solve all objects in the world fully or are objects outside
the field of view treated differently?

I'm thinking i could speed up my simulation by simplifying objects behaviour
outside the viewpoint.

Any ideas anyone?

Cheers,

Lewis
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