[ODE] Not cylinders, but discs?
Martijn Buijs
buijs512 at planet.nl
Fri Nov 10 08:44:02 MST 2006
Jon Watte (ODE) wrote:
> Cylinders aren't yet fully working. From what I understand, the main
> reason to get cylinders is for car wheels that don't "stick out" on the
> side of the car, with oil drum objects being a distant second.
>
> Thinking about what you'll get out of car wheels, and how rays for
> wheels work just fine, wouldn't it be feasible to do an infinitely thin
> disc primitive? The hardest primitive to test against is usually
> trimesh, but disc-triangle is just a line segment-circle in the plane of
> the disc (assuming early rejection cases based on the disc plane have
> all passed).
>
> You'd model car wheels as a disc where the outer edge of your tires
> would be; the inner edge, or even rolling surface, just aren't as
> important for simulation.
>
> I certainly don't have time to write this primitive, but is it something
> to think about?
>
> Cheers,
What's the reason the cone primitive has not been adopted? It seemed like a good alternative.
Random thought: would a sphere with two sliced off poles solve some of the computational issues that
true cylinders have? It would also resemble tires more than a cylinder because it has a rounded
contact surface.
Ellipsoids would also be interesting for this purposes.
Martijn
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