[ODE] Boxes floating in a plane

Jon Watte (ODE) hplus-ode at mindcontrol.org
Thu Nov 9 12:25:05 MST 2006



Tim Sorrells wrote:
> with the current object?  Even if an object smacked into the corner of a
> room, penetrating with the floor and 2 walls simultaneously, you would
> simply move it back along its velocity vector until it was only just
> touching a wall.  Then of course you would apply the regular collision
> response dynamics.
>   

This is along the lines of a swept-volume engine, which is something 
different than what ODE is.

The problem with stopping at first contact is that you get into trouble 
when two moving objects intersect -- you have to find the common 
earliest impact. When you scale this up to N objects in a pile, all the 
objects would find impacts at the beginning of their timestep, and never 
make any progress.

Cheers,

          / h+



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