[ODE] Is gimpact ray vs. trimesh working?

David Walters hidden.asbestos at googlemail.com
Sat Nov 4 13:02:23 MST 2006


Hi, has anyone gotten ray / trimesh support to work with gimpact?

My game engine uses a capsule on a ray for it's player avatar but
there are no reported collisions using the exact same starting
conditions when switching to GIMPACT...

I have tried with and without face normals, and the level is very boxy
with several very large triangles forming a ground plane.

Fransisco, is there something I can do to my data to make it work?

Regards,
David


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