[ODE] Is gimpact ray vs. trimesh working?
David Walters
hidden.asbestos at googlemail.com
Sat Nov 4 13:02:23 MST 2006
Hi, has anyone gotten ray / trimesh support to work with gimpact?
My game engine uses a capsule on a ray for it's player avatar but
there are no reported collisions using the exact same starting
conditions when switching to GIMPACT...
I have tried with and without face normals, and the level is very boxy
with several very large triangles forming a ground plane.
Fransisco, is there something I can do to my data to make it work?
Regards,
David
More information about the ODE
mailing list