[ODE] Non capped cylinders
erwin@erwincoumans.com
erwin at erwincoumans.com
Thu May 18 10:24:27 MST 2006
A recent demo using Capped cylinders in ODE here:
http://www.continuousphysics.com/bullet-1.4-win32-demo.zip
After Release 0.6 is done, Bullet GJK collision detection can be added to
ODE, to provide some additional/alternative convex collision detection.
Thanks,
Erwin Coumans
http://bullet.sourceforge.net
Mark Fournier writes:
> I know LSS cylinders are a lot easier and faster to calculate, but does
> anyone have code for non-capped cylinders? It seems every game out there has
> barrels, and wheels on cars are also flat ended cylinders. If the code isn't
> out there, at some point I'll have to add it, and I'm really not looking
> forward to it.
>
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