[ODE] 0.6 Release
Rodrigo Hernandez
kwizatz at aeongames.com
Mon May 15 10:42:56 MST 2006
Well, your changes broke compilation on MinGW and Linux due to a name
scoping issue with the for loops,
I fixed in a way I think VC6 likes (I remember having this problem
before) I also added the VC6 check,
sorry, didnt read your email before doing so, is there a problem using
the version check?
I rather use the STL implementations since in theory they use optimized
code.
Anyway, fixed again, compiles fine on MinGW and Linux, try out VC6 :)
Jason Perkins wrote:
> I got rid of the std::min and std::max in convex.cpp and replaced them
> with macros. Rather than trying to special-case VC6 I just got rid of
> the stl entirely; if there is a compelling reason for using the stl
> versions just reimplement the macros. I was able to build and run
> successfully on VC6. Checked in.
>
> Jason
>
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