[ODE] trouble compiling from SVN on Debian Sid (unstable)
Jean de Largentaye
jlargentaye at gmail.com
Sat May 13 01:49:48 MST 2006
Huzzah! And there was much rejoicing. I report a functional system
with Debian Sid (which uses modular X.org X11R7, with different lib
paths)
John
On 5/12/06, Rodrigo Hernandez <kwizatz at aeongames.com> wrote:
>
> Done, if anyone has problems (which I doubt because AC_PATH_X should
> take care of everything) with configure finding X header and library paths,
> I am sure they'll let us know :).
>
> Thanks for your help.
>
> Cheers!
>
> Terry L. Triplett wrote:
>
> > Commenting lines 305-311 of configure.in <http://configure.in> works.
> > (Note this just refers to the build - haven't checked to see if
> > everything runs properly.)
> >
> > On 5/11/06, *Rodrigo Hernandez* <kwizatz at aeongames.com
> > <mailto:kwizatz at aeongames.com>> wrote:
> >
> >
> > Ok, before I remove the tests (I think they're no longer needed since
> > there is now a native OSX drawstuff implementation), lets make
> > 100% sure
> > thats what causes the problem.
> > Did you try removing the lines from 954 and then compiling? let me
> > know,
> > if you did and it worked, I'll just remove them from the trunk as
> > well.
> >
> >
> > Terry L. Triplett wrote:
> >
> > > Ugh. I was hoping this would do it. Revision 954 dies with the
> > same
> > > error as previous. I'm reaching the end of the evening
> > > family/household time and can look a little harder once I'm allowed
> > > back on the PC.
> > >
> > > On 5/11/06, *Rodrigo Hernandez* <kwizatz at aeongames.com
> > <mailto:kwizatz at aeongames.com>
> > > <mailto:kwizatz at aeongames.com <mailto:kwizatz at aeongames.com>>>
> > wrote:
> > >
> > >
> > > Ok, I didnt remove the lines yet, but rearanged the test in
> > order for
> > > those to be added only if they have something in them,
> > > please try and see if it works now, I tested on FC5 and it
> > > compiled fine.
> > >
> > > Terry L. Triplett wrote:
> > >
> > > > Yes.
> > > >
> > > > On 5/11/06, *Rodrigo Hernandez* < kwizatz at aeongames.com
> > <mailto:kwizatz at aeongames.com>
> > > <mailto:kwizatz at aeongames.com <mailto:kwizatz at aeongames.com>>
> > > > <mailto: kwizatz at aeongames.com
> > <mailto:kwizatz at aeongames.com> <mailto:kwizatz at aeongames.com
> > <mailto:kwizatz at aeongames.com>>>>
> > > wrote:
> > > >
> > > >
> > > > Ah, yes, I added that code based on the OpenGL
> > detection script
> > > > that was
> > > > submited, in theory, x_includes and x_libraries
> > > > would be set by the X detecting snippet, but for some
> > > reason, they
> > > > don't
> > > > get set, however, X is detected properly.
> > > >
> > > > Does latest SVN trunk compile when you remove those lines?
> > > >
> > > > Terry L. Triplett wrote:
> > > >
> > > > > I've been doing some test compiles against various SVN
> > > revisions and
> > > > > have narrowed down this problem to the changes made to
> > > > configure.in <http://configure.in>
> > <http://configure.in> <http://configure.in>
> > > > > < http://configure.in> in revision 942. Revision 941
> > > builds fine,
> > > > > revision 942 doesn't.
> > > > >
> > > > > I'm still going through the various files (eg.
> > config.log
> > > etc.) to
> > > > > understand exactly what changed, but the likely culprit
> > > seems to be
> > > > > following bit of code:
> > > > >
> > > > > dnl Add X include and lib paths
> > > > > if test "X$no_x" != "Xyes"; then
> > > > > CXXFLAGS="$CXXFLAGS -I${x_includes}"
> > > > > CFLAGS="$CFLAGS -I${x_includes}"
> > > > > LDFLAGS="$LDFLAGS -L${x_libraries}"
> > > > > fi
> > > > >
> > > > > If I comment out this if block, everything compiles as
> > > before.
> > > > >
> > > >
> > >
> > >------------------------------------------------------------------------
> > > > >
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> > > > >
> > > > >
> > > >
> > > >
> > >
> > >
> >
> >
>
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