[ODE] trouble compiling from SVN on Debian Sid (unstable)
Rodrigo Hernandez
kwizatz at aeongames.com
Thu May 11 15:34:01 MST 2006
Ok, I didnt remove the lines yet, but rearanged the test in order for
those to be added only if they have something in them,
please try and see if it works now, I tested on FC5 and it compiled fine.
Terry L. Triplett wrote:
> Yes.
>
> On 5/11/06, *Rodrigo Hernandez* <kwizatz at aeongames.com
> <mailto:kwizatz at aeongames.com>> wrote:
>
>
> Ah, yes, I added that code based on the OpenGL detection script
> that was
> submited, in theory, x_includes and x_libraries
> would be set by the X detecting snippet, but for some reason, they
> don't
> get set, however, X is detected properly.
>
> Does latest SVN trunk compile when you remove those lines?
>
> Terry L. Triplett wrote:
>
> > I've been doing some test compiles against various SVN revisions and
> > have narrowed down this problem to the changes made to
> configure.in <http://configure.in>
> > <http://configure.in> in revision 942. Revision 941 builds fine,
> > revision 942 doesn't.
> >
> > I'm still going through the various files (eg. config.log etc.) to
> > understand exactly what changed, but the likely culprit seems to be
> > following bit of code:
> >
> > dnl Add X include and lib paths
> > if test "X$no_x" != "Xyes"; then
> > CXXFLAGS="$CXXFLAGS -I${x_includes}"
> > CFLAGS="$CFLAGS -I${x_includes}"
> > LDFLAGS="$LDFLAGS -L${x_libraries}"
> > fi
> >
> > If I comment out this if block, everything compiles as before.
> >
> >------------------------------------------------------------------------
> >
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> >
> >
>
>
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